public final class DepthRGBAShader extends Shader
Based on SpiderGL shadow map example @see http://spidergl.org
Originally from @see http://www.gamedev.net
See also here @see http://aras-p.info
Shader.DefaultResources, Shader.PRECISION
Constructor and Description |
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DepthRGBAShader() |
addAttributes, addUniform, areCustomAttributesDirty, buildKernel, buildProgram, buildProgram, clearCustomAttributes, getAttributes, getAttributesLocations, getFragmentSource, getId, getProgram, getUniforms, getVertexSource, setAttributes, setFragmentSource, setPrecision, setUniforms, setVertexSource, toString, updateShaderSource, updateShaderSource