See: Description
Interface | Description |
---|---|
Chunks |
Source for all chunks.
|
Shader.DefaultResources |
Class | Description |
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Attribute | |
BasicShader |
Basic shader.
|
ChunksFragmentShader |
Chunks used in Fragment Shader
|
ChunksVertexShader |
Chunks used in Vertex Shader
|
CubeShader |
CubeGeometry map shader.
|
DashedShader | |
DepthRGBAShader |
Depth encoding into RGBA texture.
|
DepthShader |
Simple depth shader.
|
FresnelShader |
Fresnel shader.
|
LambertShader |
Lambert shader.
|
NormalMapShader |
Normal map shader
- Blinn-Phong - normal + diffuse + specular + AO + displacement + reflection + shadow maps - point and directional lights (use with "lights: true" material option) Based on three.js code. |
NormalShader |
Normal shader.
|
ParticleBasicShader |
Simple Particle shader.
|
PhongShader |
Phong shading - lighting model three-dimensional objects,
including models and polygonal primitives.
|
ProgramParameters | |
Shader |
Basic abstract shader.
|
Uniform |
Shader's uniforms.
|
UniformsLib |
Some common uniforms used by shaders.
|
Enum | Description |
---|---|
Attribute.BOUND_TO | |
Attribute.TYPE | |
Shader.PRECISION |
Sets the Shaders precision value.
|
Uniform.TYPE |