See: Description
Interface | Description |
---|---|
Object3D.ObjectHandler | |
Object3D.Traverse |
Class | Description |
---|---|
AbstractGeometry | |
BufferAttribute | |
BufferGeometry |
This class is an efficient alternative to
Geometry , because it stores all data, including vertex positions,
face indices, normals, colors, UVs, and custom attributes within buffers; this reduces the cost of passing
all this data to the GPU. |
BufferGeometry.DrawCall | |
ExtrudeGeometry |
Creates extruded geometry from a path shape.
|
ExtrudeGeometry.ExtrudeGeometryParameters | |
ExtrudeGeometry.WorldUVGenerator | |
Face3 |
Face3 represent the triangular sides (A, B, C) of the geometric object.
|
FastMap<V> | |
Geometry |
Base class for geometries.
|
GeometryGroup | |
GeometryObject | |
Gyroscope | |
Object3D |
Base class for scene objects.
|
Raycaster |
This class makes raycasting easier.
|
Raycaster.Intersect |