public final class CylinderGeometry extends Geometry
Cylinder geometry
Geometry.MorphColor, Geometry.MorphNormal, Geometry.MorphTarget, Geometry.VertextNormal
__colorArray, __lineDistanceArray, __normalArray, __tangentArray, __uv2Array, __uvArray, __vertexArray, __webglColorBuffer, __webglCustomAttributesList, __webglFaceBuffer, __webglFaceCount, __webglInit, __webglLineBuffer, __webglLineCount, __webglLineDistanceBuffer, __webglMorphNormalsBuffers, __webglMorphTargetsBuffers, __webglNormalBuffer, __webglParticleCount, __webglSkinIndicesBuffer, __webglSkinWeightsBuffer, __webglTangentBuffer, __webglUV2Buffer, __webglUVBuffer, __webglVertexBuffer, __webglVertexCount
Constructor and Description |
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CylinderGeometry() |
CylinderGeometry(double radiusTop,
double radiusBottom,
double height,
int segmentsRadius,
int segmentsHeight) |
CylinderGeometry(double radiusTop,
double radiusBottom,
double height,
int radialSegments,
int heightSegments,
boolean openEnded,
double thetaStart,
double thetaLength) |
applyMatrix, center, clone, computeBoundingBox, computeBoundingSphere, computeFaceNormals, computeLineDistances, computeMorphNormals, computeTangents, computeVertexNormals, computeVertexNormals, fromBufferGeometry, getBones, getColors, getFaces, getFaceVertexUvs, getLineDistances, getMorphColors, getMorphNormals, getMorphTargets, getSkinIndices, getSkinWeights, getVertices, isDynamic, isHasTangents, merge, merge, mergeVertices, setBones, setColors, setDynamic, setFaces, setFaceVertexUvs, setHasTangents, setVertices
getBoundingBox, getBoundingSphere, getId, getName, isColorsNeedUpdate, isElementsNeedUpdate, isGroupsNeedUpdate, isLineDistancesNeedUpdate, isMorphTargetsNeedUpdate, isNormalsNeedUpdate, isTangentsNeedUpdate, isUvsNeedUpdate, isVerticesNeedUpdate, setBoundingBox, setBoundingSphere, setColorsNeedUpdate, setElementsNeedUpdate, setGroupsNeedUpdate, setId, setLineDistancesNeedUpdate, setMorphTargetsNeedUpdate, setName, setNormalsNeedUpdate, setTangentsNeedUpdate, setUvsNeedUpdate, setVerticesNeedUpdate, toString
dispose
public CylinderGeometry()
public CylinderGeometry(double radiusTop, double radiusBottom, double height, int segmentsRadius, int segmentsHeight)
public CylinderGeometry(double radiusTop, double radiusBottom, double height, int radialSegments, int heightSegments, boolean openEnded, double thetaStart, double thetaLength)