public class VertexNormalsHelper extends Line
Object3D.ObjectHandler, Object3D.Traverse
__webglActive, __webglInit, _modelViewMatrix, _normalMatrix, DefaultUp
Constructor and Description |
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VertexNormalsHelper(Mesh object) |
VertexNormalsHelper(Mesh object,
double size) |
VertexNormalsHelper(Mesh object,
double size,
int hex) |
VertexNormalsHelper(Mesh object,
double size,
int hex,
int linewidth) |
Modifier and Type | Method and Description |
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void |
update() |
clone, clone, createBuffers, getMode, getType, initBuffers, raycast, renderBuffer, setBuffers, setMode
deleteBuffers, getGeometry, getMaterial, setGeometry, setLineWidth, setMaterial
add, add, applyMatrix, clone, clone, getChildren, getChildrenByClass, getId, getMatrix, getMatrixWorld, getName, getObjectById, getObjectByName, getParent, getPosition, getQuaternion, getRenderDepth, getRotation, getScale, getUp, getWorldDirection, getWorldDirection, getWorldPosition, getWorldPosition, getWorldQuaternion, getWorldQuaternion, getWorldRotation, getWorldRotation, getWorldScale, getWorldScale, isCastShadow, isFrustumCulled, isMatrixAutoUpdate, isMatrixWorldNeedsUpdate, isReceiveShadow, isRotationAutoUpdate, isVisible, localToWorld, lookAt, remove, remove, rotateOnAxis, rotateX, rotateY, rotateZ, setCastShadow, setChildren, setFrustumCulled, setHandler, setMatrix, setMatrixAutoUpdate, setMatrixWorld, setMatrixWorldNeedsUpdate, setName, setParent, setPosition, setQuaternion, setReceiveShadow, setRenderDepth, setRotation, setRotationAutoUpdate, setRotationFromAxisAngle, setRotationFromEuler, setRotationFromMatrix, setRotationFromQuaternion, setScale, setUp, setVisible, toString, translateOnAxis, translateX, translateY, translateZ, traverse, traverseVisible, updateMatrix, updateMatrixWorld, worldToLocal
public VertexNormalsHelper(Mesh object)
public VertexNormalsHelper(Mesh object, double size)
public VertexNormalsHelper(Mesh object, double size, int hex)
public VertexNormalsHelper(Mesh object, double size, int hex, int linewidth)