public abstract class Light extends Object3D
Modifier and Type | Class and Description |
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static interface |
Light.UniformLight |
Object3D.ObjectHandler, Object3D.Traverse
__webglActive, __webglInit, _modelViewMatrix, _normalMatrix, DefaultUp
Constructor and Description |
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Light(int hex) |
Modifier and Type | Method and Description |
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Light |
clone(Light light) |
Color |
getColor() |
void |
setColor(Color color) |
abstract void |
setupRendererLights(RendererLights zlights,
boolean isGammaInput) |
add, add, applyMatrix, clone, clone, clone, getChildren, getChildrenByClass, getId, getMatrix, getMatrixWorld, getName, getObjectById, getObjectByName, getParent, getPosition, getQuaternion, getRenderDepth, getRotation, getScale, getUp, getWorldDirection, getWorldDirection, getWorldPosition, getWorldPosition, getWorldQuaternion, getWorldQuaternion, getWorldRotation, getWorldRotation, getWorldScale, getWorldScale, isCastShadow, isFrustumCulled, isMatrixAutoUpdate, isMatrixWorldNeedsUpdate, isReceiveShadow, isRotationAutoUpdate, isVisible, localToWorld, lookAt, remove, remove, rotateOnAxis, rotateX, rotateY, rotateZ, setCastShadow, setChildren, setFrustumCulled, setHandler, setMatrix, setMatrixAutoUpdate, setMatrixWorld, setMatrixWorldNeedsUpdate, setName, setParent, setPosition, setQuaternion, setReceiveShadow, setRenderDepth, setRotation, setRotationAutoUpdate, setRotationFromAxisAngle, setRotationFromEuler, setRotationFromMatrix, setRotationFromQuaternion, setScale, setUp, setVisible, toString, translateOnAxis, translateX, translateY, translateZ, traverse, traverseVisible, updateMatrix, updateMatrixWorld, worldToLocal
public void setColor(Color color)
public Color getColor()
public abstract void setupRendererLights(RendererLights zlights, boolean isGammaInput)