public final class VirtualLight extends DirectionalLight
DirectionalLight.UniformDirectional
Light.UniformLight
Object3D.ObjectHandler, Object3D.Traverse
__webglActive, __webglInit, _modelViewMatrix, _normalMatrix, DefaultUp
Constructor and Description |
---|
VirtualLight(int hex) |
Modifier and Type | Method and Description |
---|---|
Camera |
getOriginalCamera() |
java.util.List<Vector3> |
getPointsFrustum() |
java.util.List<Vector3> |
getPointsWorld() |
void |
setOriginalCamera(Camera originalCamera) |
void |
setPointsFrustum(java.util.List<Vector3> pointsFrustum) |
void |
setPointsWorld(java.util.List<Vector3> pointsWorld) |
clone, getShadowCameraBottom, getShadowCameraLeft, getShadowCameraRight, getShadowCameraTop, getShadowCascadeArray, getShadowCascadeBias, getShadowCascadeCount, getShadowCascadeFarZ, getShadowCascadeHeight, getShadowCascadeNearZ, getShadowCascadeOffset, getShadowCascadeWidth, setShadowCameraBottom, setShadowCameraLeft, setShadowCameraRight, setShadowCameraTop, setShadowCascadeArray, setShadowCascadeBias, setShadowCascadeCount, setShadowCascadeFarZ, setShadowCascadeHeight, setShadowCascadeNearZ, setShadowCascadeOffset, setShadowCascadeWidth, setupRendererLights
getCameraHelper, getIntensity, getShadowBias, getShadowCamera, getShadowCameraFar, getShadowCameraNear, getShadowDarkness, getShadowMap, getShadowMapHeight, getShadowMapSize, getShadowMapWidth, getShadowMatrix, getTarget, isAllocateShadows, isOnlyShadow, isShadowCameraVisible, isShadowCascade, setCameraHelper, setIntensity, setOnlyShadow, setShadowBias, setShadowCamera, setShadowCameraFar, setShadowCameraNear, setShadowCameraVisible, setShadowCascade, setShadowDarkness, setShadowMap, setShadowMapHeight, setShadowMapSize, setShadowMapWidth, setShadowMatrix, setTarget
add, add, applyMatrix, clone, clone, getChildren, getChildrenByClass, getId, getMatrix, getMatrixWorld, getName, getObjectById, getObjectByName, getParent, getPosition, getQuaternion, getRenderDepth, getRotation, getScale, getUp, getWorldDirection, getWorldDirection, getWorldPosition, getWorldPosition, getWorldQuaternion, getWorldQuaternion, getWorldRotation, getWorldRotation, getWorldScale, getWorldScale, isCastShadow, isFrustumCulled, isMatrixAutoUpdate, isMatrixWorldNeedsUpdate, isReceiveShadow, isRotationAutoUpdate, isVisible, localToWorld, lookAt, remove, remove, rotateOnAxis, rotateX, rotateY, rotateZ, setCastShadow, setChildren, setFrustumCulled, setHandler, setMatrix, setMatrixAutoUpdate, setMatrixWorld, setMatrixWorldNeedsUpdate, setName, setParent, setPosition, setQuaternion, setReceiveShadow, setRenderDepth, setRotation, setRotationAutoUpdate, setRotationFromAxisAngle, setRotationFromEuler, setRotationFromMatrix, setRotationFromQuaternion, setScale, setUp, setVisible, toString, translateOnAxis, translateX, translateY, translateZ, traverse, traverseVisible, updateMatrix, updateMatrixWorld, worldToLocal
public Camera getOriginalCamera()
public void setOriginalCamera(Camera originalCamera)
public java.util.List<Vector3> getPointsWorld()
public void setPointsWorld(java.util.List<Vector3> pointsWorld)
public java.util.List<Vector3> getPointsFrustum()
public void setPointsFrustum(java.util.List<Vector3> pointsFrustum)