public class MeshDepthMaterial extends Material implements HasWireframe
Material.BLENDING, Material.COLORS, Material.SHADING, Material.SIDE
Constructor and Description |
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MeshDepthMaterial() |
Modifier and Type | Method and Description |
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Material.SHADING |
bufferGuessNormalType() |
MeshDepthMaterial |
clone() |
Shader |
getAssociatedShader() |
int |
getWireframeLineWidth() |
boolean |
isWireframe() |
void |
refreshUniforms(Camera camera,
boolean isGammaInput) |
void |
setWireframe(boolean wireframe) |
void |
setWireframeLineWidth(int wireframeLineWidth) |
bufferGuessUVType, bufferGuessVertexColorType, buildShader, clone, deallocate, getAlphaTest, getBlendDst, getBlendEquation, getBlending, getBlendSrc, getBufferMaterial, getId, getName, getOpacity, getPolygonOffsetFactor, getPolygonOffsetUnits, getShader, getSides, isDepthTest, isDepthWrite, isNeedsUpdate, isPolygonOffset, isShadowPass, isTransparent, isVisible, materialNeedsSmoothNormals, setAlphaTest, setBlendDst, setBlendEquation, setBlending, setBlendSrc, setDepthTest, setDepthWrite, setName, setNeedsUpdate, setOpacity, setPolygonOffset, setPolygonOffsetFactor, setPolygonOffsetUnits, setShader, setShadowPass, setSide, setTransparent, setVisible, toString, updateProgramParameters
public Material.SHADING bufferGuessNormalType()
public Shader getAssociatedShader()
public boolean isWireframe()
isWireframe
in interface HasWireframe
public void setWireframe(boolean wireframe)
setWireframe
in interface HasWireframe
public int getWireframeLineWidth()
getWireframeLineWidth
in interface HasWireframe
public void setWireframeLineWidth(int wireframeLineWidth)
setWireframeLineWidth
in interface HasWireframe
public MeshDepthMaterial clone()
public void refreshUniforms(Camera camera, boolean isGammaInput)
refreshUniforms
in class Material