See: Description
Interface | Description |
---|---|
HasAlphaMap | |
HasAmbientEmissiveColor |
The Material has both an Ambient and Emissive colors.
|
HasBumpMap | |
HasColor |
Material has a color.
|
HasEnvMap |
Material has environmental texture.
|
HasFog |
Define whether the material color is affected by global fog settings.
|
HasLightMap |
Material has light texture
|
HasMap |
Material has texture
|
HasMaterialMap |
Material has different textures.
|
HasNormalMap | |
HasRaytracingGlass | |
HasRaytracingMirror | |
HasShading | |
HasSkinning | |
HasSpecularMap | |
HasVertexColors |
Define whether the material uses vertex colors, or not.
|
HasWireframe |
Material has wireframe
|
HasWrap |
Material has wrap.
|
Class | Description |
---|---|
LineBasicMaterial |
A material for drawing wireframe-style geometries.
|
LineDashedMaterial |
A material for drawing wireframe-style geometries with dashed lines.
|
Material |
Materials describe the appearance of objects.
|
MeshBasicMaterial |
A material for drawing geometries in a simple shaded (flat or wireframe) way.
|
MeshDepthMaterial |
A material for drawing geometry by depth.
|
MeshFaceMaterial |
A Material to define multiple materials for the same geometry.
|
MeshLambertMaterial |
A material for non-shiny (Lambertian) surfaces, evaluated per vertex.
|
MeshNormalMaterial |
A material that maps the normal vectors to RGB colors.
|
MeshPhongMaterial |
A material for shiny surfaces, evaluated per pixel.
|
PointCloudMaterial | |
ShaderMaterial |
Enum | Description |
---|---|
Material.BLENDING |
Blending modes
|
Material.COLORS |
Colors
|
Material.SHADING |
Shading
|
Material.SIDE |
Material sides
|