Package | Description |
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thothbot.parallax.core.client.renderers |
Here is located WebGL renderer.
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thothbot.parallax.core.shared.core |
Contains all core Objects such as Vectors, Matrices and so on which are used overall on the project.
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thothbot.parallax.core.shared.materials |
Here are all Materials used for the Geometric Objects.
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thothbot.parallax.core.shared.objects |
Here are all Geometric Objects used in the Scene.
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thothbot.parallax.core.shared.scenes |
Here are Scene object - the main rendering object and all Scene additions such as fog.
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thothbot.parallax.core.shared.utils |
Contains helper methods which are used overall in the project.
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thothbot.parallax.loader.shared |
Different file loaders
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thothbot.parallax.loader.shared.collada | |
thothbot.parallax.loader.shared.json |
GWT AutoBean JSON file format interfaces
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thothbot.parallax.plugins.lensflare |
Plugin used for rendering lens flares
|
thothbot.parallax.plugins.postprocessing |
Postprocessing plugin
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thothbot.parallax.plugins.sprite |
Plugin for rendering sprites
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Class and Description |
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Material
Materials describe the appearance of objects.
|
Material.BLENDING
Blending modes
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Class and Description |
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Material
Materials describe the appearance of objects.
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Material.COLORS
Colors
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Class and Description |
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HasAlphaMap |
HasAmbientEmissiveColor
The Material has both an Ambient and Emissive colors.
|
HasBumpMap |
HasColor
Material has a color.
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HasEnvMap
Material has environmental texture.
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HasFog
Define whether the material color is affected by global fog settings.
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HasLightMap
Material has light texture
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HasMap
Material has texture
|
HasMaterialMap
Material has different textures.
|
HasNormalMap |
HasRaytracingGlass |
HasRaytracingMirror |
HasShading |
HasSkinning |
HasSpecularMap |
HasVertexColors
Define whether the material uses vertex colors, or not.
|
HasWireframe
Material has wireframe
|
HasWrap
Material has wrap.
|
LineBasicMaterial
A material for drawing wireframe-style geometries.
|
LineDashedMaterial
A material for drawing wireframe-style geometries with dashed lines.
|
Material
Materials describe the appearance of objects.
|
Material.BLENDING
Blending modes
|
Material.COLORS
Colors
|
Material.SHADING
Shading
|
Material.SIDE
Material sides
|
MeshBasicMaterial
A material for drawing geometries in a simple shaded (flat or wireframe) way.
|
MeshDepthMaterial
A material for drawing geometry by depth.
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MeshFaceMaterial
A Material to define multiple materials for the same geometry.
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MeshLambertMaterial
A material for non-shiny (Lambertian) surfaces, evaluated per vertex.
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MeshNormalMaterial
A material that maps the normal vectors to RGB colors.
|
MeshPhongMaterial
A material for shiny surfaces, evaluated per pixel.
|
PointCloudMaterial |
ShaderMaterial |
Class and Description |
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LineBasicMaterial
A material for drawing wireframe-style geometries.
|
Material
Materials describe the appearance of objects.
|
Class and Description |
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Material
Materials describe the appearance of objects.
|
Class and Description |
---|
Material
Materials describe the appearance of objects.
|
Class and Description |
---|
Material
Materials describe the appearance of objects.
|
Class and Description |
---|
Material
Materials describe the appearance of objects.
|
Class and Description |
---|
Material.BLENDING
Blending modes
|
Class and Description |
---|
Material.BLENDING
Blending modes
|
Class and Description |
---|
Material
Materials describe the appearance of objects.
|
ShaderMaterial |
Class and Description |
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HasColor
Material has a color.
|
Material
Materials describe the appearance of objects.
|