Package | Description |
---|---|
thothbot.parallax.core.client.controls |
Different controls which can be used by user to manipulate Scene objects.
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thothbot.parallax.core.client.renderers |
Here is located WebGL renderer.
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thothbot.parallax.core.client.textures |
Here are textures which can be used by Materials.
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thothbot.parallax.core.shared.cameras |
Different cameras which are used by renderer.
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thothbot.parallax.core.shared.core |
Contains all core Objects such as Vectors, Matrices and so on which are used overall on the project.
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thothbot.parallax.core.shared.curves |
Different Curves: 2D and 3D.
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thothbot.parallax.core.shared.curves.parametric |
Different curves library.
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thothbot.parallax.core.shared.geometries |
Different Geometries which can be applied for the Geometry objects.
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thothbot.parallax.core.shared.helpers |
Here are some Geometric Objects which can be used as a helper for the Scene.
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thothbot.parallax.core.shared.lights |
Here are all types of Light Objects used in the Scene.
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thothbot.parallax.core.shared.materials |
Here are all Materials used for the Geometric Objects.
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thothbot.parallax.core.shared.math |
Different mathematics
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thothbot.parallax.core.shared.scenes |
Here are Scene object - the main rendering object and all Scene additions such as fog.
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thothbot.parallax.core.shared.utils |
Contains helper methods which are used overall in the project.
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thothbot.parallax.loader.shared.collada | |
thothbot.parallax.plugins.lensflare |
Plugin used for rendering lens flares
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thothbot.parallax.plugins.postprocessing |
Postprocessing plugin
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thothbot.parallax.plugins.sprite |
Plugin for rendering sprites
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Class and Description |
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Vector3
This class is realization of (X, Y, Z) vector.
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Class and Description |
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Color
The Color class is used encapsulate colors in the default RGB color space.
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Frustum
This class implements three-dimensional region which is visible on the screen.
|
Matrix4
This class implements three-dimensional matrix.
|
Vector3
This class is realization of (X, Y, Z) vector.
|
Class and Description |
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Color
The Color class is used encapsulate colors in the default RGB color space.
|
Vector2
This class is realization of (X, Y) vector.
|
Class and Description |
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Matrix4
This class implements three-dimensional matrix.
|
Vector3
This class is realization of (X, Y, Z) vector.
|
Class and Description |
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Box3 |
Color
The Color class is used encapsulate colors in the default RGB color space.
|
Euler |
Matrix3
This class implements three-dimensional matrix.
|
Matrix4
This class implements three-dimensional matrix.
|
Quaternion
Implementation of Quaternion which provide a convenient mathematical notation
for representing orientations and rotations of objects in three dimensions.
|
Ray
Representation of a ray in space.
|
Sphere |
Vector2
This class is realization of (X, Y) vector.
|
Vector3
This class is realization of (X, Y, Z) vector.
|
Vector4
This class is realization of (X, Y, Z, W) vector.
|
Class and Description |
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Box3 |
Vector2
This class is realization of (X, Y) vector.
|
Vector3
This class is realization of (X, Y, Z) vector.
|
Class and Description |
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Vector3
This class is realization of (X, Y, Z) vector.
|
Class and Description |
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Vector2
This class is realization of (X, Y) vector.
|
Vector3
This class is realization of (X, Y, Z) vector.
|
Class and Description |
---|
Color
The Color class is used encapsulate colors in the default RGB color space.
|
Vector3
This class is realization of (X, Y, Z) vector.
|
Class and Description |
---|
Color
The Color class is used encapsulate colors in the default RGB color space.
|
Matrix4
This class implements three-dimensional matrix.
|
Vector2
This class is realization of (X, Y) vector.
|
Vector3
This class is realization of (X, Y, Z) vector.
|
Class and Description |
---|
Color
The Color class is used encapsulate colors in the default RGB color space.
|
Vector2
This class is realization of (X, Y) vector.
|
Vector3
This class is realization of (X, Y, Z) vector.
|
Class and Description |
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Box2 |
Box3 |
Color
The Color class is used encapsulate colors in the default RGB color space.
|
Color.HSL
HSL presentation of color
|
Euler |
Euler.EulerChangeHandler |
Frustum
This class implements three-dimensional region which is visible on the screen.
|
Line3 |
Matrix3
This class implements three-dimensional matrix.
|
Matrix4
This class implements three-dimensional matrix.
|
Plane |
Quaternion
Implementation of Quaternion which provide a convenient mathematical notation
for representing orientations and rotations of objects in three dimensions.
|
Quaternion.QuaternionChangeHandler |
Ray
Representation of a ray in space.
|
Sphere |
Spline |
Triangle |
Vector2
This class is realization of (X, Y) vector.
|
Vector3
This class is realization of (X, Y, Z) vector.
|
Vector4
This class is realization of (X, Y, Z, W) vector.
|
Class and Description |
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Color
The Color class is used encapsulate colors in the default RGB color space.
|
Class and Description |
---|
Vector2
This class is realization of (X, Y) vector.
|
Class and Description |
---|
Color
The Color class is used encapsulate colors in the default RGB color space.
|
Matrix4
This class implements three-dimensional matrix.
|
Vector3
This class is realization of (X, Y, Z) vector.
|
Class and Description |
---|
Color
The Color class is used encapsulate colors in the default RGB color space.
|
Vector3
This class is realization of (X, Y, Z) vector.
|
Class and Description |
---|
Color
The Color class is used encapsulate colors in the default RGB color space.
|
Vector2
This class is realization of (X, Y) vector.
|
Class and Description |
---|
Color
The Color class is used encapsulate colors in the default RGB color space.
|