public class ShaderPass extends Pass
Constructor and Description |
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ShaderPass(Shader shader) |
ShaderPass(Shader shader,
java.lang.String textureID) |
Modifier and Type | Method and Description |
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ShaderMaterial |
getMaterial() |
java.util.Map<java.lang.String,Uniform> |
getUniforms() |
boolean |
isRenderToScreen() |
void |
render(Postprocessing postprocessing,
double delta,
boolean maskActive) |
void |
setRenderToScreen(boolean isRenderToScreen) |
isEnabled, isMaskActive, isNeedsSwap, setEnabled, setNeedsSwap
public ShaderPass(Shader shader)
public ShaderPass(Shader shader, java.lang.String textureID)
public boolean isRenderToScreen()
public void setRenderToScreen(boolean isRenderToScreen)
public java.util.Map<java.lang.String,Uniform> getUniforms()
public ShaderMaterial getMaterial()
public void render(Postprocessing postprocessing, double delta, boolean maskActive)