void |
TexturePass.render(Postprocessing postprocessing,
double delta,
boolean maskActive) |
void |
ShaderPass.render(Postprocessing postprocessing,
double delta,
boolean maskActive) |
void |
SavePass.render(Postprocessing postprocessing,
double delta,
boolean maskActive) |
void |
RenderPass.render(Postprocessing postprocessing,
double delta,
boolean maskActive) |
abstract void |
Pass.render(Postprocessing postprocessing,
double delta,
boolean maskActive) |
void |
MaskPass.render(Postprocessing ecffectComposer,
double delta,
boolean maskActive) |
void |
FilmPass.render(Postprocessing effectCocmposer,
double delta,
boolean maskActive) |
void |
DotScreenPass.render(Postprocessing effectCocmposer,
double delta,
boolean maskActive) |
void |
ClearMaskPass.render(Postprocessing postprocessing,
double delta,
boolean maskActive) |
void |
BloomPass.render(Postprocessing postprocessing,
double delta,
boolean maskActive) |