public final class ConvolutionShader extends Shader
Based on three.js code Ported from o3d sample to WebGL / GLSL o3d.googlecode.com
Shader.DefaultResources, Shader.PRECISION
Constructor and Description |
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ConvolutionShader() |
addAttributes, addUniform, areCustomAttributesDirty, buildKernel, buildProgram, buildProgram, clearCustomAttributes, getAttributes, getAttributesLocations, getFragmentSource, getId, getProgram, getUniforms, getVertexSource, setAttributes, setFragmentSource, setPrecision, setUniforms, setVertexSource, toString, updateShaderSource, updateShaderSource