public final class DOFMipMapShader extends Shader
requires power-of-2 sized render target with enabled mipmaps
Based on three.js code
From Matt Handley \@applmak
Modifier and Type | Class and Description |
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static interface |
DOFMipMapShader.Resources |
Shader.DefaultResources, Shader.PRECISION
Constructor and Description |
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DOFMipMapShader() |
addAttributes, addUniform, areCustomAttributesDirty, buildKernel, buildProgram, buildProgram, clearCustomAttributes, getAttributes, getAttributesLocations, getFragmentSource, getId, getProgram, getUniforms, getVertexSource, setAttributes, setFragmentSource, setPrecision, setUniforms, setVertexSource, toString, updateShaderSource, updateShaderSource