public final class VignetteShader extends Shader
Based on PaintEffect postprocess from ro.me code.google.com/p/3-dreams-of-black
Based on three.js code
Shader.DefaultResources, Shader.PRECISION
Constructor and Description |
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VignetteShader() |
addAttributes, addUniform, areCustomAttributesDirty, buildKernel, buildProgram, buildProgram, clearCustomAttributes, getAttributes, getAttributesLocations, getFragmentSource, getId, getProgram, getUniforms, getVertexSource, setAttributes, setFragmentSource, setPrecision, setUniforms, setVertexSource, toString, updateShaderSource, updateShaderSource