Material.BLENDING, Material.COLORS, Material.SHADING, Material.SIDE
Constructor and Description |
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SpriteMaterial() |
Modifier and Type | Method and Description |
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SpriteMaterial |
clone() |
Color |
getColor()
Gets material color
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Texture |
getMap() |
double |
getRotation() |
boolean |
isFog() |
void |
setColor(Color color)
Sets material color
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void |
setFog(boolean isFog) |
void |
setMap(Texture map) |
void |
setRotation(double rotation) |
bufferGuessUVType, bufferGuessVertexColorType, buildShader, clone, deallocate, getAlphaTest, getBlendDst, getBlendEquation, getBlending, getBlendSrc, getBufferMaterial, getId, getName, getOpacity, getPolygonOffsetFactor, getPolygonOffsetUnits, getShader, getSides, isDepthTest, isDepthWrite, isNeedsUpdate, isPolygonOffset, isShadowPass, isTransparent, isVisible, materialNeedsSmoothNormals, refreshUniforms, setAlphaTest, setBlendDst, setBlendEquation, setBlending, setBlendSrc, setDepthTest, setDepthWrite, setName, setNeedsUpdate, setOpacity, setPolygonOffset, setPolygonOffsetFactor, setPolygonOffsetUnits, setShader, setShadowPass, setSide, setTransparent, setVisible, toString, updateProgramParameters
public void setColor(Color color)
HasColor
public Texture getMap()
public void setMap(Texture map)
public double getRotation()
public void setRotation(double rotation)
public boolean isFog()
public void setFog(boolean isFog)
public SpriteMaterial clone()