Parallax based on three.js project and has similar API for the back compatibility.
Read articles in out Wiki, see live Examples, or browse the latest API Reference.
Check out the source code on Github, and report issues in the bug tracker.
Parallax supports WebGL renderer, which is derived from OpenGLĀ® ES 2.0, and provides similar rendering functionality, but in an HTML context.
WebGL is designed as a rendering context for the HTML Canvas element.
Parallax is compatible with all modern browsers:
Chrome 7.0+, Firefox 4.0+, Safari 5.1+, Opera 12.0+.
Basically all documentation in our public wiki.
Highly recommend to be familiar with the latest version of API Reference.
All our examples are self-documented.
With shaders you have an access to full WebGL capabilities. Also can be used rendering plugins: lens flare, post-processing.
Different materials: Lambert, Phong and etc, which are all with textures and so on.
Parallax supports different types of objects: meshes, particles, sprites, lines, ribbons, bones.
Also library has multiple types of built-in geometries: plane, cube, sphere, parametric geometry and more.