public class Raycaster
extends java.lang.Object
Modifier and Type  Class and Description 

static class 
Raycaster.Intersect 
Modifier and Type  Field and Description 

static double 
LINE_PRECISION
The precision factor of the raycaster when intersecting
Line objects. 
static double 
PRECISION
The precision factor of the raycaster when intersecting
Mesh objects. 
Constructor and Description 

Raycaster() 
Raycaster(Vector3 origin,
Vector3 direction) 
Raycaster(Vector3 origin,
Vector3 direction,
double near,
double far)
This creates a new raycaster object.

Modifier and Type  Method and Description 

double 
getFar()
The far factor of the raycaster.

double 
getNear()
The near factor of the raycaster.

Ray 
getRay()
The Ray used for the raycasting.

java.util.List<Raycaster.Intersect> 
intersectObject(GeometryObject object,
boolean recursive)
Checks all intersection between the ray and the object with or without the descendants.

java.util.List<Raycaster.Intersect> 
intersectObjects(java.util.List<? extends Object3D> objects,
boolean recursive)
Checks all intersection between the ray and the objects with or without the descendants.

void 
set(Vector3 origin,
Vector3 direction) 
void 
setFar(double far) 
void 
setNear(double near) 
void 
setRay(Ray ray) 
public static final double PRECISION
Mesh
objects.public static final double LINE_PRECISION
Line
objects.public Raycaster()
public Raycaster(Vector3 origin, Vector3 direction, double near, double far)
origin
 The origin vector where the ray casts from.direction
 The direction vector that gives direction to the ray.near
 All results returned are further away than near. Near can't be negative. Default value is 0.far
 All results returned are closer then far. Far can't be lower then near . Default value is Infinity.public Ray getRay()
public void setRay(Ray ray)
public double getNear()
public void setNear(double near)
public double getFar()
public void setFar(double far)
public java.util.List<Raycaster.Intersect> intersectObjects(java.util.List<? extends Object3D> objects, boolean recursive)
intersectObject(GeometryObject, boolean)
objects
 The objects to check for intersection with the ray.recursive
 If set, it also checks all descendants of the objects. Otherwise it only checks intersecton with the objects.public java.util.List<Raycaster.Intersect> intersectObject(GeometryObject object, boolean recursive)
object
 The object to check for intersection with the ray.recursive
 If set, it also checks all descendants. Otherwise it only checks intersecton with the object.