public class CameraHelper extends Line
Based on frustum visualization in lightgl.js shadowmap example github.com
Based on three.js code.
Object3D.ObjectHandler, Object3D.Traverse
__webglActive, __webglInit, _modelViewMatrix, _normalMatrix, DefaultUp
Constructor and Description |
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CameraHelper(Camera camera) |
Modifier and Type | Method and Description |
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void |
update() |
clone, clone, createBuffers, getMode, getType, initBuffers, raycast, renderBuffer, setBuffers, setMode
deleteBuffers, getGeometry, getMaterial, setGeometry, setLineWidth, setMaterial
add, add, applyMatrix, clone, clone, getChildren, getChildrenByClass, getId, getMatrix, getMatrixWorld, getName, getObjectById, getObjectByName, getParent, getPosition, getQuaternion, getRenderDepth, getRotation, getScale, getUp, getWorldDirection, getWorldDirection, getWorldPosition, getWorldPosition, getWorldQuaternion, getWorldQuaternion, getWorldRotation, getWorldRotation, getWorldScale, getWorldScale, isCastShadow, isFrustumCulled, isMatrixAutoUpdate, isMatrixWorldNeedsUpdate, isReceiveShadow, isRotationAutoUpdate, isVisible, localToWorld, lookAt, remove, remove, rotateOnAxis, rotateX, rotateY, rotateZ, setCastShadow, setChildren, setFrustumCulled, setHandler, setMatrix, setMatrixAutoUpdate, setMatrixWorld, setMatrixWorldNeedsUpdate, setName, setParent, setPosition, setQuaternion, setReceiveShadow, setRenderDepth, setRotation, setRotationAutoUpdate, setRotationFromAxisAngle, setRotationFromEuler, setRotationFromMatrix, setRotationFromQuaternion, setScale, setUp, setVisible, toString, translateOnAxis, translateX, translateY, translateZ, traverse, traverseVisible, updateMatrix, updateMatrixWorld, worldToLocal
public CameraHelper(Camera camera)