public class FaceNormalsHelper extends Line
Object3D.ObjectHandler, Object3D.Traverse
__webglActive, __webglInit, _modelViewMatrix, _normalMatrix, DefaultUp
Constructor and Description |
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FaceNormalsHelper(Mesh object) |
FaceNormalsHelper(Mesh object,
double size) |
FaceNormalsHelper(Mesh object,
double size,
int hex) |
FaceNormalsHelper(Mesh object,
double size,
int hex,
int linewidth) |
Modifier and Type | Method and Description |
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void |
update() |
clone, clone, createBuffers, getMode, getType, initBuffers, raycast, renderBuffer, setBuffers, setMode
deleteBuffers, getGeometry, getMaterial, setGeometry, setLineWidth, setMaterial
add, add, applyMatrix, clone, clone, getChildren, getChildrenByClass, getId, getMatrix, getMatrixWorld, getName, getObjectById, getObjectByName, getParent, getPosition, getQuaternion, getRenderDepth, getRotation, getScale, getUp, getWorldDirection, getWorldDirection, getWorldPosition, getWorldPosition, getWorldQuaternion, getWorldQuaternion, getWorldRotation, getWorldRotation, getWorldScale, getWorldScale, isCastShadow, isFrustumCulled, isMatrixAutoUpdate, isMatrixWorldNeedsUpdate, isReceiveShadow, isRotationAutoUpdate, isVisible, localToWorld, lookAt, remove, remove, rotateOnAxis, rotateX, rotateY, rotateZ, setCastShadow, setChildren, setFrustumCulled, setHandler, setMatrix, setMatrixAutoUpdate, setMatrixWorld, setMatrixWorldNeedsUpdate, setName, setParent, setPosition, setQuaternion, setReceiveShadow, setRenderDepth, setRotation, setRotationAutoUpdate, setRotationFromAxisAngle, setRotationFromEuler, setRotationFromMatrix, setRotationFromQuaternion, setScale, setUp, setVisible, toString, translateOnAxis, translateX, translateY, translateZ, traverse, traverseVisible, updateMatrix, updateMatrixWorld, worldToLocal
public FaceNormalsHelper(Mesh object)
public FaceNormalsHelper(Mesh object, double size)
public FaceNormalsHelper(Mesh object, double size, int hex)
public FaceNormalsHelper(Mesh object, double size, int hex, int linewidth)