public final class MeshNormalMaterial extends Material implements HasWireframe, HasShading
Material.BLENDING, Material.COLORS, Material.SHADING, Material.SIDE
Constructor and Description |
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MeshNormalMaterial() |
Modifier and Type | Method and Description |
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MeshNormalMaterial |
clone() |
Shader |
getAssociatedShader() |
Material.SHADING |
getShading() |
int |
getWireframeLineWidth() |
boolean |
isWireframe() |
void |
refreshUniforms(Camera camera,
boolean isGammaInput) |
void |
setShading(Material.SHADING shading) |
void |
setWireframe(boolean wireframe) |
void |
setWireframeLineWidth(int wireframeLineWidth) |
bufferGuessUVType, bufferGuessVertexColorType, buildShader, clone, deallocate, getAlphaTest, getBlendDst, getBlendEquation, getBlending, getBlendSrc, getBufferMaterial, getId, getName, getOpacity, getPolygonOffsetFactor, getPolygonOffsetUnits, getShader, getSides, isDepthTest, isDepthWrite, isNeedsUpdate, isPolygonOffset, isShadowPass, isTransparent, isVisible, materialNeedsSmoothNormals, setAlphaTest, setBlendDst, setBlendEquation, setBlending, setBlendSrc, setDepthTest, setDepthWrite, setName, setNeedsUpdate, setOpacity, setPolygonOffset, setPolygonOffsetFactor, setPolygonOffsetUnits, setShader, setShadowPass, setSide, setTransparent, setVisible, toString, updateProgramParameters
public Shader getAssociatedShader()
public boolean isWireframe()
isWireframe
in interface HasWireframe
public void setWireframe(boolean wireframe)
setWireframe
in interface HasWireframe
public int getWireframeLineWidth()
getWireframeLineWidth
in interface HasWireframe
public void setWireframeLineWidth(int wireframeLineWidth)
setWireframeLineWidth
in interface HasWireframe
public Material.SHADING getShading()
getShading
in interface HasShading
public void setShading(Material.SHADING shading)
setShading
in interface HasShading
public MeshNormalMaterial clone()
public void refreshUniforms(Camera camera, boolean isGammaInput)
refreshUniforms
in class Material