Package | Description |
---|---|
thothbot.parallax.core.client.renderers |
Here is located WebGL renderer.
|
thothbot.parallax.core.client.shaders |
Here are all shaders and shader's related code.
|
thothbot.parallax.core.shared.lights |
Here are all types of Light Objects used in the Scene.
|
thothbot.parallax.core.shared.scenes |
Here are Scene object - the main rendering object and all Scene additions such as fog.
|
thothbot.parallax.core.shared.utils |
Contains helper methods which are used overall in the project.
|
thothbot.parallax.plugins.postprocessing |
Postprocessing plugin
|
Modifier and Type | Method and Description |
---|---|
void |
RendererLights.refreshUniformsLights(java.util.Map<java.lang.String,Uniform> uniforms) |
Modifier and Type | Method and Description |
---|---|
Uniform |
Uniform.clone() |
Modifier and Type | Method and Description |
---|---|
static java.util.Map<java.lang.String,Uniform> |
UniformsLib.getBump() |
static java.util.Map<java.lang.String,Uniform> |
UniformsLib.getCommon() |
static java.util.Map<java.lang.String,Uniform> |
UniformsLib.getFog() |
static java.util.Map<java.lang.String,Uniform> |
UniformsLib.getLights() |
static java.util.Map<java.lang.String,Uniform> |
UniformsLib.getNormalMap() |
static java.util.Map<java.lang.String,Uniform> |
UniformsLib.getParticle() |
static java.util.Map<java.lang.String,Uniform> |
UniformsLib.getShadowmap() |
java.util.Map<java.lang.String,Uniform> |
Shader.getUniforms()
Gets shader's uniforms.
|
Modifier and Type | Method and Description |
---|---|
void |
Shader.addUniform(java.lang.String id,
Uniform uniform) |
Modifier and Type | Method and Description |
---|---|
void |
Shader.setUniforms(java.util.Map<java.lang.String,Uniform> uniforms) |
Modifier and Type | Method and Description |
---|---|
void |
SpotLight.UniformSport.refreshUniform(java.util.Map<java.lang.String,Uniform> uniforms) |
void |
PointLight.UniformPoint.refreshUniform(java.util.Map<java.lang.String,Uniform> uniforms) |
void |
Light.UniformLight.refreshUniform(java.util.Map<java.lang.String,Uniform> uniforms) |
void |
HemisphereLight.UniformHemisphere.refreshUniform(java.util.Map<java.lang.String,Uniform> uniforms) |
void |
DirectionalLight.UniformDirectional.refreshUniform(java.util.Map<java.lang.String,Uniform> uniforms) |
void |
AmbientLight.UniformAmbient.refreshUniform(java.util.Map<java.lang.String,Uniform> uniforms) |
Modifier and Type | Method and Description |
---|---|
void |
FogExp2.refreshUniforms(java.util.Map<java.lang.String,Uniform> uniforms) |
void |
Fog.refreshUniforms(java.util.Map<java.lang.String,Uniform> uniforms) |
void |
AbstractFog.refreshUniforms(java.util.Map<java.lang.String,Uniform> uniforms)
The method refreshes uniforms for the fog
|
Modifier and Type | Method and Description |
---|---|
static java.util.Map<java.lang.String,Uniform> |
UniformsUtils.clone(java.util.Map<java.lang.String,Uniform> uniforms)
Clone uniforms and create new instance of uniforms.
|
static java.util.Map<java.lang.String,Uniform> |
UniformsUtils.merge(java.util.Map<java.lang.String,Uniform> uniforms1,
java.util.Map<java.lang.String,Uniform> uniforms2)
Merge two uniforms into one new result uniform.
|
Modifier and Type | Method and Description |
---|---|
static java.util.Map<java.lang.String,Uniform> |
UniformsUtils.clone(java.util.Map<java.lang.String,Uniform> uniforms)
Clone uniforms and create new instance of uniforms.
|
static java.util.Map<java.lang.String,Uniform> |
UniformsUtils.merge(java.util.Map<java.lang.String,Uniform> uniforms1,
java.util.Map<java.lang.String,Uniform> uniforms2)
Merge two uniforms into one new result uniform.
|
static java.util.Map<java.lang.String,Uniform> |
UniformsUtils.merge(java.util.Map<java.lang.String,Uniform> uniforms1,
java.util.Map<java.lang.String,Uniform> uniforms2)
Merge two uniforms into one new result uniform.
|
Modifier and Type | Method and Description |
---|---|
java.util.Map<java.lang.String,Uniform> |
ShaderPass.getUniforms() |