Skip navigation links
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z _ 

H

HasAlphaMap - Interface in thothbot.parallax.core.shared.materials
 
HasAmbientEmissiveColor - Interface in thothbot.parallax.core.shared.materials
The Material has both an Ambient and Emissive colors.
HasBumpMap - Interface in thothbot.parallax.core.shared.materials
 
HasColor - Interface in thothbot.parallax.core.shared.materials
Material has a color.
HasEnvMap - Interface in thothbot.parallax.core.shared.materials
Material has environmental texture.
HasEventBus - Interface in thothbot.parallax.core.client.events
 
HasFog - Interface in thothbot.parallax.core.shared.materials
Define whether the material color is affected by global fog settings.
HasIntensity - Interface in thothbot.parallax.core.shared.lights
 
HasLightMap - Interface in thothbot.parallax.core.shared.materials
Material has light texture
HasMap - Interface in thothbot.parallax.core.shared.materials
Material has texture
HasMaterialMap - Interface in thothbot.parallax.core.shared.materials
Material has different textures.
HasNearFar - Interface in thothbot.parallax.core.shared.cameras
 
HasNormalMap - Interface in thothbot.parallax.core.shared.materials
 
HasRaytracingGlass - Interface in thothbot.parallax.core.shared.materials
 
HasRaytracingMirror - Interface in thothbot.parallax.core.shared.materials
 
HasRaytracingPhysicalAttenuation - Interface in thothbot.parallax.core.shared.helpers
 
HasShading - Interface in thothbot.parallax.core.shared.materials
 
HasSkinning - Interface in thothbot.parallax.core.shared.materials
 
HasSpecularMap - Interface in thothbot.parallax.core.shared.materials
 
HasVertexColors - Interface in thothbot.parallax.core.shared.materials
Define whether the material uses vertex colors, or not.
HasWireframe - Interface in thothbot.parallax.core.shared.materials
Material has wireframe
HasWrap - Interface in thothbot.parallax.core.shared.materials
Material has wrap.
height - Variable in class thothbot.parallax.core.shared.core.ExtrudeGeometry.ExtrudeGeometryParameters
 
height - Variable in class thothbot.parallax.core.shared.lights.AreaLight
 
hemi - Variable in class thothbot.parallax.core.client.renderers.RendererLights
 
HemisphereLight - Class in thothbot.parallax.core.shared.lights
 
HemisphereLight(int, int) - Constructor for class thothbot.parallax.core.shared.lights.HemisphereLight
 
HemisphereLight(int, int, double) - Constructor for class thothbot.parallax.core.shared.lights.HemisphereLight
 
HemisphereLight.UniformHemisphere - Class in thothbot.parallax.core.shared.lights
 
hide() - Method in class thothbot.parallax.core.client.debugger.VisualGraphAbstract
 
HIGH_FLOAT - Static variable in class thothbot.parallax.core.client.gl2.WebGLConstants
 
HIGH_INT - Static variable in class thothbot.parallax.core.client.gl2.WebGLConstants
 
HintMode - Enum in thothbot.parallax.core.client.gl2.enums
 
HintTarget - Enum in thothbot.parallax.core.client.gl2.enums
 
HorizontalBlurShader - Class in thothbot.parallax.plugins.postprocessing.shaders
Two pass Gaussian blur filter (horizontal and vertical blur shaders) Described in gamerendering.com and used in www.cake23.de.
HorizontalBlurShader() - Constructor for class thothbot.parallax.plugins.postprocessing.shaders.HorizontalBlurShader
 
HorizontalTiltShiftShader - Class in thothbot.parallax.plugins.postprocessing.shaders
Simple fake tilt-shift effect, modulating two pass Gaussian blur (see above) by vertical position Based on three.js code 9 samples per pass standard deviation 2.7 "h" parameters should be set to "1 / width" and "1 / height" "r" parameter control where "focused" horizontal line lies
HorizontalTiltShiftShader() - Constructor for class thothbot.parallax.plugins.postprocessing.shaders.HorizontalTiltShiftShader
 
HSL() - Constructor for class thothbot.parallax.core.shared.math.Color.HSL
 
hue - Variable in class thothbot.parallax.core.shared.math.Color.HSL
 
HueSaturationShader - Class in thothbot.parallax.plugins.postprocessing.shaders
Hue and saturation adjustment github.com Based on three.js code hue: -1 to 1 (-1 is 180 degrees in the negative direction, 0 is no change, etc.)
HueSaturationShader() - Constructor for class thothbot.parallax.plugins.postprocessing.shaders.HueSaturationShader
 
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z _ 
Skip navigation links