Package | Description |
---|---|
thothbot.parallax.core.client.renderers |
Here is located WebGL renderer.
|
thothbot.parallax.core.client.textures |
Here are textures which can be used by Materials.
|
thothbot.parallax.core.shared.core |
Contains all core Objects such as Vectors, Matrices and so on which are used overall on the project.
|
thothbot.parallax.core.shared.helpers |
Here are some Geometric Objects which can be used as a helper for the Scene.
|
thothbot.parallax.core.shared.lights |
Here are all types of Light Objects used in the Scene.
|
thothbot.parallax.core.shared.materials |
Here are all Materials used for the Geometric Objects.
|
thothbot.parallax.core.shared.math |
Different mathematics
|
thothbot.parallax.core.shared.scenes |
Here are Scene object - the main rendering object and all Scene additions such as fog.
|
thothbot.parallax.loader.shared.collada | |
thothbot.parallax.plugins.lensflare |
Plugin used for rendering lens flares
|
thothbot.parallax.plugins.postprocessing |
Postprocessing plugin
|
thothbot.parallax.plugins.sprite |
Plugin for rendering sprites
|
Modifier and Type | Method and Description |
---|---|
Color |
AbstractRenderer.getClearColor()
Returns the background color.
|
Modifier and Type | Method and Description |
---|---|
void |
AbstractRenderer.setClearColor(Color color) |
void |
WebGLRenderer.setClearColor(Color color,
double alpha) |
void |
RaytracingRenderer.setClearColor(Color color,
double alpha) |
abstract void |
AbstractRenderer.setClearColor(Color color,
double alpha)
Sets the the background color, using
Color for the color and alpha for the opacity. |
Modifier and Type | Method and Description |
---|---|
void |
DataTexture.generateDataTexture(Color color) |
Constructor and Description |
---|
DataTexture(int width,
int height,
Color color)
Constructor which can be used to generate random data texture.
|
Modifier and Type | Field and Description |
---|---|
java.util.List<Color> |
Geometry.MorphColor.colors |
Modifier and Type | Method and Description |
---|---|
Color |
Face3.getColor()
Gets the Face color.
|
Modifier and Type | Method and Description |
---|---|
java.util.List<Color> |
Geometry.getColors()
Gets List of vertex
Color s, matching number and order of vertices. |
java.util.List<Color> |
Face3.getVertexColors()
Gets List of 3 vertex colors.
|
Modifier and Type | Method and Description |
---|---|
void |
Face3.setColor(Color color)
Sets the Face color.
|
Modifier and Type | Method and Description |
---|---|
void |
Geometry.setColors(java.util.List<Color> colors) |
void |
Face3.setVertexColors(java.util.List<Color> vertexColors)
Sets List of 3 vertex colors.
|
Constructor and Description |
---|
Face3(int a,
int b,
int c,
Vector3 normal,
Color color,
int materialIndex)
Face3 constructor
|
Constructor and Description |
---|
Face3(int a,
int b,
int c,
java.util.List<Vector3> normals,
java.util.List<Color> colors,
int materialIndex)
Face3 constructor
|
Modifier and Type | Method and Description |
---|---|
void |
GridHelper.setColors(Color colorCenterLine,
Color colorGrid) |
Constructor and Description |
---|
WireframeHelper(GeometryObject object,
Color color) |
Modifier and Type | Method and Description |
---|---|
Color |
Light.getColor() |
Color |
HemisphereLight.getGroundColor() |
Modifier and Type | Method and Description |
---|---|
void |
Light.setColor(Color color) |
void |
HemisphereLight.setGroundColor(Color groundColor) |
Modifier and Type | Method and Description |
---|---|
Color |
MeshPhongMaterial.getAmbient() |
Color |
MeshLambertMaterial.getAmbient() |
Color |
HasAmbientEmissiveColor.getAmbient()
Gets Ambient color
|
Color |
ShaderMaterial.getColor() |
Color |
PointCloudMaterial.getColor() |
Color |
MeshPhongMaterial.getColor() |
Color |
MeshLambertMaterial.getColor() |
Color |
MeshBasicMaterial.getColor() |
Color |
LineBasicMaterial.getColor()
Line color in hexadecimal.
|
Color |
HasColor.getColor()
Gets material color
|
Color |
MeshPhongMaterial.getEmissive() |
Color |
MeshLambertMaterial.getEmissive() |
Color |
HasAmbientEmissiveColor.getEmissive()
Gets Emissive color
|
Color |
MeshPhongMaterial.getSpecular() |
Modifier and Type | Method and Description |
---|---|
void |
MeshPhongMaterial.setAmbient(Color ambient) |
void |
MeshLambertMaterial.setAmbient(Color ambient) |
void |
HasAmbientEmissiveColor.setAmbient(Color ambient)
Sets Ambient color
|
void |
ShaderMaterial.setColor(Color color) |
void |
PointCloudMaterial.setColor(Color color) |
void |
MeshPhongMaterial.setColor(Color color) |
void |
MeshLambertMaterial.setColor(Color color) |
void |
MeshBasicMaterial.setColor(Color color) |
void |
LineBasicMaterial.setColor(Color color) |
void |
HasColor.setColor(Color color)
Sets material color
|
void |
MeshPhongMaterial.setEmissive(Color emissive) |
void |
MeshLambertMaterial.setEmissive(Color emissive) |
void |
HasAmbientEmissiveColor.setEmissive(Color emissive)
Sets Emissive color
|
void |
MeshPhongMaterial.setSpecular(Color specular) |
Modifier and Type | Method and Description |
---|---|
Color |
Color.add(Color color) |
Color |
Color.add(Color color1,
Color color2) |
Color |
Color.add(int s) |
Color |
Color.clone()
Clone the current color class.
|
Color |
Color.convertGammaToLinear()
This method will convert gamma to color
|
Color |
Color.convertLinearToGamma()
This method will convert color to gamma
|
Color |
Color.copy(Color color)
Set value of the color from another color.
|
Color |
Color.copyGammaToLinear(Color color)
Set value of color from gamma.
|
Color |
Color.copyLinearToGamma(Color color)
Set value of the gamma from color.
|
Color |
Color.lerp(Color color,
double alpha)
Linearly interpolates between the current color and input color.
|
Color |
Color.multiply(Color color) |
Color |
Color.multiply(double s) |
Color |
Color.offsetHSL(double h,
double s,
double l) |
Color |
Color.setHex(int hex)
Setting color in HEX format.
|
Color |
Color.setHSL(double h,
double s,
double l)
h,s,l ranges are in <0.0 - 1.0>
|
Color |
Color.setRGB(double r,
double g,
double b)
Setting color in RGB mode.
|
Modifier and Type | Method and Description |
---|---|
Color |
Color.add(Color color) |
Color |
Color.add(Color color1,
Color color2) |
Color |
Color.copy(Color color)
Set value of the color from another color.
|
Color |
Color.copyGammaToLinear(Color color)
Set value of color from gamma.
|
Color |
Color.copyLinearToGamma(Color color)
Set value of the gamma from color.
|
boolean |
Color.equals(Color c) |
Color |
Color.lerp(Color color,
double alpha)
Linearly interpolates between the current color and input color.
|
Color |
Color.multiply(Color color) |
Modifier and Type | Method and Description |
---|---|
Color |
AbstractFog.getColor()
Get color of the FogAbstract
|
Modifier and Type | Method and Description |
---|---|
void |
AbstractFog.setColor(Color color)
Set color for the FogAbstract
|
Modifier and Type | Method and Description |
---|---|
Color |
DaeColorOrTexture.getColor() |
Modifier and Type | Field and Description |
---|---|
Color |
LensFlare.LensSprite.color |
Modifier and Type | Method and Description |
---|---|
void |
LensFlare.add(Texture texture,
java.lang.Integer size,
java.lang.Double distance,
Material.BLENDING blending,
Color color,
java.lang.Double opacity) |
Constructor and Description |
---|
LensFlare(Texture texture,
java.lang.Integer size,
double distance,
Material.BLENDING blending,
Color color) |
LensSprite(Texture texture,
java.lang.Integer size,
double distance,
double x,
double y,
double z,
double scale,
double rotation,
double opacity,
Color color,
Material.BLENDING blending) |
Constructor and Description |
---|
RenderPass(Scene scene,
Camera camera,
Material overrideMaterial,
Color clearColor) |
RenderPass(Scene scene,
Camera camera,
Material overrideMaterial,
Color clearColor,
double clearAlpha) |
Modifier and Type | Method and Description |
---|---|
Color |
SpriteMaterial.getColor() |
Modifier and Type | Method and Description |
---|---|
void |
SpriteMaterial.setColor(Color color) |